
Horseshoes - A dart game for two players
This game is played much like a standard game of horseshoes, but rather than using horseshoes and stakes in the ground, the equipment is six darts and a dartboard.
Goal: Be the first player to score ten points without going over.
Gameplay: Points are scored by throwing your darts at various targets on a standard dartboard. Players alternate throws after every dart. Player 1 throws a dart, then player 2 throws a dart, then player 1 again. After six darts have been thrown (three by each player), the points are tallied for that round and the next round starts. The player who shot second in the previous round (and also last), shoots first in this round.
Scoring:
One point - Dark-colored field inside the treble ring
Two points - Outer bulls-eye
Three Points - Inner bulls-eye
Darts that miss the board completely, hit the border of the board, the double ring, the fields between the double and treble ring, the treble ring and darts that land in light-colored fields inside the treble ring all score zero points.
A player must tally more points than their opponent in order to score any points in a round. The number of points scored by this player is equal to the difference of the points tallied.
Winning the game:
The first player to score exactly ten points wins the game. If a players score becomes higher than ten, that player is penalized. First the difference between their score and ten is found. That value is then subtracted from ten and that is their new score.
Example gameplay:
This game of Horse-shoes is between Jordan and Steve. They have decided that Steve will shoot first.
Round 1
Steve throws his first dart and it lands in a one point area (black field inside treble ring). Jordan then throws his first dart and hits a non-scoring field. Steve’s current tally is 1 and Jordan’s is 0. It’s Steve’s turn again. Steve throws his second dart and misses the board completely. Jordan does the same. The tally stays the same as 1-0. Steve’s third and final throw for this sound lands in another one point-field. Jordan’s throw also lands in a one-point field. The tally becomes 2 for Steve and 1 for Jordan and the round
is over. It’s now time to find the score for this round. Steve tallied more points this round, so he subtracts Jordan’s tally from his own, and the difference is added to Steves total score. In this case 2 - 1 = 1, so the
total score becomes Steve: 1, Jordan: 0.
Round 2
Since Jordan shot last in the previous round, he now shoots first. Jordan tosses his first dart and opens the round with an inner bulls-eye, tallying three. Steve throws his dart and tallies 1. They both tally zero for their next two shots. At the end, the tally for this round stands at 3 for Jordan and 1 for Steve. Jordan tallied higher and adds 2 to his total score (3-1=2). The game is now set at Steve: 1, Jordan: 2.
Jordan and Steve play some more until the scores are set at 9 for Jordan and 8 for Steve. Steve is up first. Steve misses. Jordan shoots and hits the inner bulls-eye. His tally is 3. Steve and Jordan miss their next two shots. At the end of the round, Jordan has tallied 3 and Steve, 0. Jordan then adds 3 to his total, bring him to a score of 12. This is over 10, so he subtracts 10 from 12 (12-10=2) and then subtracts that from 10 (10-2=8). Jordan’s score is now 8 and they are tied. In the next round, Steve tallies 4 with an inner bulls-eye and a black field and Jordan tallies 2 with an outer bulls-eye. Steve tallied higher, does the required calculation (4-2=2), adds 2 to his total, bringing him to 10 and wins the game.
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Handgrenades
Handgrenades is a game played like Horseshoes, but with more rules that increase difficulty. The only differences lie in how various throws are scored.
Goal: See the rules of Horseshoes.
Gameplay: See the rules of Horseshoes.
Scoring: Darts that land on a dark field inside the treble ring will tally 1 point.
Darts that land in the outer bullseye tally 2 points.
Darts that land in the inner bullseye tally 3 points.
Darts that land in the double ring and in any field between the double and treble ring tally -1 point.
Darts that land outside the double ring, but still on the board tally -2 points.
Darts that land in a light field inside the treble ring, in the treble ring or strike the surface of the board but do not stick all tally 0.
Darts that that strike another surface that is not the dartboard tallies -3
points.
A player’s score cannot fall below zero.
The way to score a round is as follows:
1. Find the player’s negative tally. If they threw a mixture of negative and positive tallying darts, then their positive darts must first be used to offset the negative.
2. If a player has positive points after offsetting all of their negative tally, that player then uses their left over positive points to then offset the opposing players positive points.
3. If a player, after offsetting both their own negative tally and the opponnets positive tally (found after the opponent has offset their own negative tally) has anymore positive points, that player then add that positive tally to their total score.
Winning the game: Same as in Horseshoes.
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I’m back at RIT now and getting ready to start my second half of my first co-op. I’m living in an apartment with a few friends and things should go well. We’ll have to see if housing tries to ruins our setup or not though. I don’t have much to say about school because I’m not taking classes and I’m just living here.
One thing that I am going to comment on is my writing. Everybody seemed to enjoy the Instant Neon Garden microstory. The first part of Leaves? Not so much. I understand that Leaves doesn’t have much going on and when you read ING first and then Leaves second, you’ll probably be like “What happened to the randomness that was in ING?”. They’re different stories. With Leaves, I have more to write. I have a plan and a basic plot line figured out. I would like to work on that one more, but it’s not going to get silly. That’s not the point of it. ING came from a moment where I was laying in bed and I sat up and went, “I need paper and a pen now.” The first paragraph and the last bit about Gatsby was all I had and then I had to fill in the rest when I posted it. It was spontaneous and was created very quickly. Not too much thought went into it. Is Leaves bad though? Are the stories that I actually think about no good?
I would like to write the next part of Leaves again, revise it, then go back and revise parts one and two as a whole, before going on with the next part. I have done some revisions of part one. They’re subtle though. My revisions won’t be complete rewrites though, which is a problem. I have to be able to say to myself, “Hey, this is okay, but not good enough. Try it again”. Why don’t I do this though? Maybe I’m lazy, making I’m just too stuck in the way I written it the first time. I’m no expert. I need to pay more attention to the things I write and fix them when something isn’t right.
I’d like to get some more non writing posts up here soon though. Maybe one about work, more non writing ideas, some reviews of books or comics (I just finished His Dark Materials, so there is a possibility), more about the things that are happening with me. And photography… that’s going to be the hard one. We’ll wait and see what happens though. I have a lot of plans this year and hopefully I will accomplish at least one of them.
P.S. Did you love the Elton John pun for this posts title? I did.
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I hope to have the post about categories up a little later today. I have compiled a list that I think will work, but I just don’t have the time to write the post and make the actual changes. So why am I writing this post? To tease you maybe.
Actually, there’s a small concert going on right outside my window. Something called Freeky Friday. A three man band made up of guys with beards are playing some jazz or something like that. It’s annoying. I get distracted very easily and the music is making the windows buzz with vibrations. I think that’s more annoying than the music itself. Sadly there’s nothing I can do about it. It started around noon, and I can’t see it going on for too much longer, unless they’re having multiple bands. I go home in four hours, so I guess that is the worst it can get. Check back later for the list of new categories.
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Save yourselves! Women and children first. We’ve crossed the tenth dimension and fallen into a bizarro universe. RIT is closed.
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So Christmas is over, and a week (4-5 days) is about to start. Let’s get the nasty stuff out of the way before talk of gifts starts. I have a lot of work to do. Physics webassign, Japanese listening, and then I need to write my code for Internet Checkers.
Checkers is going to be interesting. I got an email back from my professor about it and I don’t have to make a GUI (Graphical User Interface)… thankfully. Text commands it is. I’m thinking of using letters for columns and numbers for rows on the checkers board, and then a direction to move the piece in. It would be something like “e4ne” for the space where column ‘e’ and row ‘4′ meet, and you want to move that piece to the square that is north-east from there. I’m not sure what I want to do about jumping though. Do I have them try to move to an occupied space and then check if the spot that is inline behind it is empty. That was a horribly confusing sentence. I need to check the rules we were given to see what the policy on multiple jumps are. I don’t know how I can work that in. You know, when you jump over a piece that’s to the north-east, and then you have another available jump from there.
Besides actually having to write the game, I have to set up a client-server connection so that multiple people can play at the same time and play the game over the internet. It’s going to be something like:
Player1: I want to play a game with Player2! And I want to use UDP.
Server: Okay, please wait a minute and let’s see if Player2 also wants to play.
Player2: Hey Server, I would like to play checkers with Player1, but I’m going to use TCP.
Server: Not a problem. Let me set up those connections, and then create a new game for you with it’s own unique id number. Okay, all set. Player1, your turn.
Player1: Here’s my move server.
Server: Thank you. I’ll make a note of it, send the new board positions to Player2 and wait for her move.
Player2: Oh, Player1 made a move. I’m going to make one too. Server, I told you my move.
Server: Excellent Player2, I will change the game state and inform Player1.
And this whole thing goes on, all while the server is accepting new connections from other players wanting to play checkers with their friends. Sounds like fun, no?
And presents: Guitar Hero, Cash, Go, Coat, Books, Magazines. I do believe that’s the bulk of it. Guitar Hero and Go are my favorites. I should start blogging about Go. Maybe I can make an internet Go game, but that would definitely require a GUI. Good times.
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